<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Quantization on Le Site de François</title><link>https://lesitedefrancois.be/en/tags/quantization/</link><description>Recent content in Quantization on Le Site de François</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>© 2026 François</copyright><atom:link href="https://lesitedefrancois.be/en/tags/quantization/index.xml" rel="self" type="application/rss+xml"/><item><title>Quantization</title><link>https://lesitedefrancois.be/en/ai/quantization/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://lesitedefrancois.be/en/ai/quantization/</guid><description>&lt;p&gt;&lt;strong&gt;Quantization&lt;/strong&gt; is the process of representing a model’s &lt;strong&gt;weights&lt;/strong&gt; and/or &lt;strong&gt;activations&lt;/strong&gt; with fewer bits than full &lt;strong&gt;FP32&lt;/strong&gt; training precision—commonly &lt;strong&gt;FP16&lt;/strong&gt;, &lt;strong&gt;BF16&lt;/strong&gt;, &lt;strong&gt;FP8&lt;/strong&gt;, &lt;strong&gt;INT8&lt;/strong&gt;, or &lt;strong&gt;INT4&lt;/strong&gt; (GPTQ, AWQ, GGUF-style formats). The objective is lower &lt;strong&gt;GPU memory&lt;/strong&gt; (larger models or more concurrent sessions per card), higher &lt;strong&gt;throughput&lt;/strong&gt;, and sometimes faster kernels on hardware with native low-precision units, at the cost of possible quality degradation if pushed too aggressively. Quantization can be applied &lt;strong&gt;post-training&lt;/strong&gt; (calibration on a sample dataset) or during &lt;strong&gt;training&lt;/strong&gt; (quantization-aware training). For &lt;strong&gt;inference&lt;/strong&gt;, serving engines &lt;strong&gt;vLLM&lt;/strong&gt; and &lt;strong&gt;NIM&lt;/strong&gt; load quantized checkpoints and dispatch to vendor libraries (TensorRT-LLM, CUTLASS, etc.) that implement fused low-precision matmuls.&lt;/p&gt;</description></item></channel></rss>